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All sectors extend up to four hyperlanes away from the sector capital. Every empire starts with a core sector, with the homeworld as the sector (and empire) capital. Sectors are administrative regions within an empire. +0.1% Progress points needed to launch an AgendaĮmpire size is increased by each of the following owned by the empire:Įach of these categories is affected by its own set of modifiers:.+0.5 naval capacity use required to maintain power projection.+0.25 infiltration daily for other empires building a spy network.+10 plus +6 per planetary ascension tier unity cost to increase planetary ascension tier.+10 unity cost to reform the empire's government.Specifically, each point of empire size has the following effects: Empire size also affects several other mechanics, typically increasing the cost to perform certain actions. This penalty is affected by certain authorities and a single technology, as noted in the table on the right. Each point of empire size above 100 increases tradition and technology cost by +0.2%. (unrecognized string “shroud touched” for Template:Icon) Shroud Touched ruler traitĮmpire size represents the increasing difficulties of managing a large empire. The capital has its own set of unique designations.Įmpire size Source An empire's capital planet and system are marked by gold star corners on the system and galaxy maps. An empire's capital can be moved once every 10 years for a cost of 250 influence if the empire is at peace.
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The capital is the ruling seat of an empire as well as the final destination for all its trade routes.