RetroArch :: gl_glsl_init :: : Failed to parse GLSL shader. Video_shader_dir = /opt/retropie/emulators/retroarch/convertedshaders/handheld/gameboyĪnd when I launch RA i get this ~ $ /opt/retropie/emulators/retroarch/bin/retroarch -L /opt/retropie/libretrocores/gbclibretro/gambatte_libretro.so -config /opt/retropie/configs/all/retroarch.cfg -appendconfig /opt/retropie/configs/gb/retroarch.cfg "/home/pi/RetroPie/roms/gb/Tetris (World) (Rev A).gb" opt/retropie/configs/gb/retroarch.cfg # All settings made here will override the global settings for the current emulator core I was able to get around that by pointing RA directly to the full path. Just FYI, there was some issue with finding the files before. It’s actually much easier and faster for me to modify the cfg files :) To each their own. So close! I’m really hoping we can all work together to figure this out :) RetroPie would rock with some nicer shaders! Maybe I’m missing something? But I’m thinking the convert script didn’t work on this one… I looked at the glsl code, but I don’t see anything that stands out. RetroArch :: gl_glsl_init :: : Stock GLSL shaders will be used.
![retroarch game gear border retroarch game gear border](https://i.ytimg.com/vi/ZTD5aseEliQ/maxresdefault.jpg)
RetroArch :: gl_shader_init :: : Failed to initialize shader, falling back to stock. RetroArch :: compile_programs :: Failed to create GL program #0. RetroArch :: compile_program :: Failed to link program #0. RetroArch: rarch_log_libretro: :: : Got internal game name: TETRIS. RetroArch: rarch_log_libretro: :: rombanks: 2 RetroArch: rarch_log_libretro: :: rambanks: 0 RetroArch: rarch_log_libretro: :: Plain ROM loaded. Video_shader = /opt/retropie/emulators/retroarch/convertedshaders/handheld/gameboy/gb-shader.glslpīut when I launch RA, I get this: ~ $ /opt/retropie/emulators/retroarch/bin/retroarch -L /opt/retropie/libretrocores/gbclibretro/gambatte_libretro.so -config /opt/retropie/configs/all/retroarch.cfg -appendconfig /opt/retropie/configs/gb/retroarch.cfg "/home/pi/RetroPie/roms/gb/Tetris (World) (Rev A).gb" Video_shader_dir = /opt/retropie/emulators/retroarch/convertedshadersĪnd /opt/retropie/configs/gb/retroarch.cfg Some work, some don’t.įor example, I updated /opt/retropie/configs/all/retroarch.cfg I downloaded them to my pi, set owner and group to pi, set them all as executable, and pointed RA to them.
![retroarch game gear border retroarch game gear border](https://i.ytimg.com/vi/rNTlqyWox70/maxresdefault.jpg)
That’s awesome gizmo98, thanks for converting them all! Input_overlay = /opt/retropie/emulators/retroarch/overlays/gb.cfgĪnd here’s a cfg that works for 1920 x 1080 (1080p) resolution # All settings made here will override the global settings for the current emulator core
![retroarch game gear border retroarch game gear border](https://i.ytimg.com/vi/ED1LVMcXfW4/maxresdefault.jpg)
Here’s my /opt/retropie/configs/gb/retroarch.cfg for 1920 x 1200 resolution I messed with shaders on the older B+ before the 2 came out and I found that the older Pi’s just didn’t have enough processor power to run the emulator and add shaders on top. That said, I use the bead shader and an overlay and it runs at full speed, I don’t notice any lagging on a RPi 2 model B.